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Global Tea Capsules Market Size, Share & Trends – By Type (Black Tea Capsules, Green Tea Capsules, Herbal Tea Capsules, Specialty Blends), By Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online Retail, Other Channels), By End-Use (Herbs & Spices, Chamomile, Berries, Hibiscus, Pomegranate), By Application (HoReCa, Residential, Commercial), Regional Analysis, Competitive Landscape & Industry & Forecast 2025–2034

The Global Sports Online Live Video Streaming Market was valued at approximately USD 31.0 billion in 2024 and is projected to reach nearly USD 235.8 billion by 2034, driven by increasing digital media consumption, OTT platform expansion, and rising demand for real-time sports broadcasting across mobile and smart devices. Based on the stated growth trajectory, the market size for 2025 is estimated at approximately USD 38.0 billion. From 2026 onward, the market is expected to expand at a compound annual growth rate (CAGR) of approximately 22.5% during 2026–2034, ultimately reaching around USD 235.8 billion by 2034.

4/5
( 103 )
| Pages : 198 | US $3350 Onwards | Published Date : 2026-02-25 | Report Code : IR511

Global Shooting Games Market Size, Share & Gaming Industry Analysis By Platform (PC, Console, Mobile, Cloud Gaming), By Game Mode (Single Player, Multiplayer, Battle Royale), By Monetization Model, Esports Integration, AR/VR Adoption, Regional Player Base, Leading Publishers, Trends & Forecast 2025–2034

The Shooting Games Market is estimated at USD 112.8 million in 2024 and is projected to reach approximately USD 242.5 million by 2034, registering a compound annual growth rate (CAGR) of 7.9% during 2025–2034. This steady expansion is driven by the rising popularity of competitive multiplayer formats, the growth of esports ecosystems, and increasing engagement across console, PC, and mobile platforms. Advances in graphics engines, cross-platform play, and immersive technologies such as AR and VR are further enhancing user experience. In addition, strong community-driven content, live updates, and monetization through in-game purchases continue to sustain long-term player retention and revenue growth across global markets.

4/5
( 103 )
| Pages : 210 | US $3350 Onwards | Published Date : 2026-01-05 | Report Code : IR442

Global Tennis String Market Size, Share & Sports Equipment Analysis By Type (Natural Gut Strings, Multifilament Strings, Synthetic Gut Strings, Monofilament Strings), By Application (Competitive Play, Training, Recreational / Entertainment), By End Use (Residential, Commercial, Industrial), Player Performance Trends, Sustainability Materials, Regional Demand & Forecast 2025–2034

The Tennis String Market is estimated at USD 68.1 million in 2024 and is projected to reach approximately USD 102.6 million by 2034, registering a compound annual growth rate (CAGR) of about 4.2% during 2025–2034. This steady expansion reflects rising global participation in tennis across recreational, collegiate, and professional levels, alongside increasing replacement frequency driven by performance-focused players. Growing preference for polyester and hybrid strings that offer enhanced spin, durability, and control is further supporting value growth. In addition, the influence of professional endorsements, expanding tennis academies in Asia-Pacific, and e-commerce-led accessibility are strengthening demand consistency and keeping the market on a sustainable upward trajectory over the next decade.

4/5
( 103 )
| Pages : 211 | US $3350 Onwards | Published Date : 2026-01-01 | Report Code : IR432

Global Billiards and Snooker Equipment Market Size, Share & Sports Goods Analysis By Product Type (Tables, Billiards Tables, Snooker Tables, Pool Tables, Cues, Balls, Accessories), By Material (Wood, Metal, Composite Materials, Others), By Distribution Channel (Offline, Online), Professional League Impact, Material Innovation Trends & Forecast 2025–2034

The Billiards and Snooker Equipment Market is estimated at USD 370.6 million in 2024 and is on track to reach roughly USD 550.2 million by 2034, implying a compound annual growth rate (CAGR) of 4.1% over 2025–2034. This steady expansion is supported by the growing popularity of cue sports as recreational and competitive activities, along with increased investments in sports clubs, lounges, and home entertainment setups. Rising interest in professional tournaments, social gaming venues, and premium customized equipment is further enhancing market visibility and long-term demand across both developed and emerging economies.

4/5
( 103 )
| Pages : 211 | US $3350 Onwards | Published Date : 2026-01-01 | Report Code : IR431

U.S. Fishing Goods Market Size, Share & Outdoor Recreation Analysis By Product Type (Rods, Reels, Lines, Accessories), By Fishing Type (Freshwater, Saltwater, Fly Fishing), E-commerce Impact, Sustainability Trends, Key Brands & Forecast 2025–2034

The U.S. Fishing Goods Market is estimated at USD 9.9 billion in 2024 and is on track to reach roughly USD 13.2 billion by 2034, implying a compound annual growth rate (CAGR) of 4.2% over 2025–2034. This steady expansion is supported by rising recreational fishing participation, increased spending on premium and sport-specific equipment, and growing interest in outdoor wellness activities. Strong e-commerce penetration, influencer-led marketing, and sustainability-driven product innovation are further strengthening demand, positioning fishing gear as a resilient segment within the broader outdoor recreation market.

4/5
( 103 )
| Pages : 120 | US $3350 Onwards | Published Date : 2025-12-31 | Report Code : IR425

Global Trampoline Park Market Size, Share & Indoor Entertainment Analysis By Park Type (Indoor, Hybrid), By Revenue Stream (Tickets, Parties, Fitness), By Age Group, Franchise Expansion Trends, Regional Outlook, Key Operators & Forecast 2025–2034

The Trampoline Park Market is estimated at USD 1.05 billion in 2024 and is projected to reach approximately USD 4.85 billion by 2034, registering a robust CAGR of about 16.2% during 2025–2034. This strong growth trajectory is supported by rising consumer preference for experience-based entertainment, increasing urban youth populations, and the expansion of family-oriented indoor recreation venues. The market is further benefiting from franchise-led rollouts, integration of fitness and wellness programs, and growing demand for safe, weather-independent leisure activities across North America, Europe, and emerging Asia-Pacific markets.

4/5
( 103 )
| Pages : 210 | US $3350 Onwards | Published Date : 2025-12-29 | Report Code : IR414

Canada Tennis Market Size, Share & Comprehensive Analysis By Product Type (Rackets , Tennis balls, strings, apparel, others), By Sales Channel (Direct sales, supermarkets & hypermarket, specialty sports & fitness stores, electronics & sports stores, , online retailers, , other sales channels), By Application (Professional usage, Amateur usage) Industry Outlook, Market Dynamics, Competitive Landscape, Trends & Forecast 2025–2034

The Canada Tennis Equipment Market is estimated at USD 215 million in 2025 and is on track to reach approximately USD 560 million by 2035, reflecting a strong CAGR of 10.1% over 2025–2035. Growth is driven by rising participation in racket sports, expanding tennis academies, and increasing demand for high-performance rackets, balls, and court accessories. The surge in youth training programs and celebrity-driven sports culture is further boosting equipment sales across Canada. With social media fitness trends, community sports investments, and the rise of pickleball crossover players fueling interest, the market is gaining strong momentum across retail, e-commerce, and sports facility segments.

4/5
( 103 )
| Pages : 149 | US $3350 Onwards | Published Date : 2025-12-08 | Report Code : IR354

Global Strategy Games Market Size, Share & Analysis By Device Type (Mobile, PC, Tablets, Other Device Types), By Business Model (Free-to-Play (Ad-Supported), Freemium, Subscription-Based), By Monetization Model, Esports Influence, Player Engagement Trends & Forecast 2025–2034

The Strategy Games Market is valued at approximately USD 21.1 billion in 2024 and is projected to reach nearly USD 48.6 billion by 2034, expanding at a CAGR of around 10.8% during 2025–2034. This surge reflects the explosive rise of mobile-first gaming, cross-platform ecosystems, and AI-driven live operations that keep players engaged longer. With esports visibility, influencer-powered discovery, and creator economies scaling rapidly, the strategy gaming segment is entering its most profitable decade. The mix of real-time PvP, social competition, and immersive content drops is transforming strategy games into global entertainment powerhouses.

4/5
( 103 )
| Pages : 209 | US $3350 Onwards | Published Date : 2025-11-27 | Report Code : IR323

Global Basketball Equipment Market Size, Share & Analysis By Equipment (Basketball Hoop, Basketball Shoes, Basketball Apparel, Basketball Goal, Other Equipments), By Distribution Channel (Specialty and Sports Shops, Department and Discount Stores), Sports Participation Trends, Brand Competition & Forecast 2025–2034

The Basketball Equipment Market is valued at around USD 960.4 million in 2024 and is projected to reach nearly USD 1,980.6 million by 2034, expanding at a CAGR of approximately 6.7% during 2025–2034. Growing global participation, rising sponsorship investment, and the surge of data-driven training technologies are reshaping demand across apparel, footwear, balls, and goal systems. Digital engagement through livestreaming, esports tie-ins, and athlete-led social media campaigns is pushing basketball deeper into youth culture. With outdoor courts, community programs, and women’s leagues gaining momentum worldwide, the next decade is expected to unlock strong multi-segment revenue growth.

4/5
( 103 )
| Pages : 211 | US $3350 Onwards | Published Date : 2025-11-27 | Report Code : IR322

Global AI in Sports Market Size, Share & Analysis By Component (Software, Service), By Deployment Mode (Cloud, On-premise), By Technology (Machine Learning, Natural Language Processing, Computer Vision, Others), By Application(Player Analysis, Fan Engagement, Data Interpretation & Analysis, Other Applications), Industry Adoption Trends, Investment Hotspots & Forecast 2025–2034

The AI in Sports Market was valued at approximately USD 4.12 Billion in 2024 and is projected to reach nearly USD 52.46 Billion by 2034, growing at an estimated CAGR of around 33.8% from 2025 to 2034. AI-powered performance analytics, injury-risk detection, and real-time game insights are transforming how clubs, leagues, and broadcasters operate. From computer-vision scouting to predictive coaching systems, AI is redefining competitive strategy and fan engagement. The next decade marks a technology-driven revolution in global sports, unlocking massive commercial, athletic, and media-innovation opportunities.

4/5
( 103 )
| Pages : 211 | US $3350 Onwards | Published Date : 2025-11-20 | Report Code : IR293

Global Pilates and Yoga Studios Market Size, Share & Analysis By Activity Type (Yoga Activities, Pilates Activities, Fusion Activities, Pilates & Yoga Accreditation Training, Meditation & Mindfulness Activities, Merchandise Sale), By Service Type (Group Classes, Private Classes, Online/Virtual Sessions, Specialty Programs), By Studio Size (Small Scale, Medium Scale, Large Chain Studios, Independent Studios), By End User (Fitness Enthusiasts, Rehabilitation Clients, Professional Athletes), Wellness Trends, Subscription Models, Competitive Positioning & Forecast 2025–2034

The Pilates and Yoga Studios Market is projected to grow from USD 134.8 Billion in 2024 to approximately USD 389.6 Billion by 2034, expanding at a CAGR of around 13.4% during 2025–2034. Growing global awareness of holistic wellness, mental health, and low-impact fitness is accelerating consumer participation in yoga and Pilates programs. The rise of hybrid studio models—combining in-studio sessions with AI-powered virtual classes—is reshaping the fitness experience. As wellness tourism, premium boutique studios, and personalized training solutions surge, the sector is entering a new era of lifestyle-driven growth.

4/5
( 103 )
| Pages : 208 | US $3350 Onwards | Published Date : 2025-11-13 | Report Code : IR275

Global Sports Betting Market Size, Share & Analysis By Deployment Mode (Cloud, On-Premises), By End-User (Bookmakers, Betting Enthusiasts, Casinos, Others (including media companies, sports leagues, and organizations)), By Sports Type (Football (Soccer), Basketball, Baseball, American Football, Tennis, Horse Racing, Others) Demographics Industry Outlook, Regulatory Landscape, Revenue Models, Key Players & Forecast 2025–2034

The Sports Betting Software Market is projected to grow from USD 11.4 Billion in 2024 to approximately USD 31.8 Billion by 2034, expanding at a CAGR of around 10.8% during 2025–2034. Rapid legalization of sports betting, coupled with digital transformation and mobile gaming innovation, is fueling global market expansion. AI-powered odds generation, blockchain-based transparency, and secure payment integration are revolutionizing user engagement across platforms. As esports and real-time data analytics reshape betting experiences, software providers are unlocking new revenue streams and fan interaction models worldwide.

4/5
( 103 )
| Pages : 187 | US $3350 Onwards | Published Date : 2025-11-12 | Report Code : IR269

Global Shooting Market Size, Share, Analysis ,Forecast Report By Product Type (Air Rifles, Air Pistols),By Shooting Type (Indoor Shooting, Outdoor Shooting), By Target Type (Moving Targets, Fixed Targets, Reactive Targets), By Application Type (Recreational Shooting, Military Training, Competitive Sports, Hunting) Industry Region & Key Players-Industry Segment Overview, Market Dynamics, Competitive Strategies, Trends & Forecast 2025-2034

The Shooting Market size is expected to be worth around USD 4.92 Billion by 2034, from USD 2.28 Billion in 2024, growing at a CAGR of 8.00% during the forecast period from 2024 to 2034. The shooting market encompasses a comprehensive ecosystem of products, services, and infrastructure supporting recreational shooting, competitive sports, military training, and law enforcement activities.

4/5
( 103 )
| Pages : 234 | US $3575 Onwards | Published Date : 2025-07-30 | Report Code : IR147

Global Esports Advertising Market Size, Share, Analysis Report By Type(Sponsorships & Branded Content, In-Stream Ads, Programmatic & Display Ads, Interactive & Shoppable Ads), By Platform(Streaming Platforms, Esports Organizations & Teams, Social Media Channels, In-Game Advertising Networks) and By End-User Industry Region and Key Players-Industry Segment Overview, Market Dynamics, Competitive Strategies, Trends and Forecast 2025-2034

The Esports Advertising Market size is projected to reach approximately USD 4.16 Billion by 2034, up from USD 1.29 Billion in 2024, growing at a CAGR of 12.4% during the forecast period from 2025 to 2034. The market is expanding rapidly as brands increasingly leverage gaming platforms, live-streaming channels, and influencer-driven content to reach highly engaged digital audiences. The rise of in-game advertising, sponsorship deals, and branded tournaments is redefining digital marketing strategies for global brands. As esports continues to bridge entertainment, technology, and youth culture, advertisers are capitalizing on this vibrant ecosystem — making it one of the fastest-growing frontiers in digital media and interactive engagement.

4/5
( 103 )
| Pages : 198 | US $3575 Onwards | Published Date : 2025-07-09 | Report Code : IR99

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